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// Section 4.4 · Protocol

Reputation Weighting

1 min4.4Protocol
// 4 of 4 · request routing

Planned, not yet built. Constant 1.0 at launch.

// 4.4 · reputation weighting · signal 4 of 4

Caveat·At launch reputation is constant 1.0

Reputation is planned, not yet built. At launch, every node carries reputation 1.0 by definition (a constant). Tie-breaking falls back to FIFO at equal capability and capacity.

Once reputation ships

// ties broken at equal capability and capacity · eligibility weighted for higher-value work

Once reputation ships, it breaks ties at equal capability and capacity. It also influences eligibility for higher-value work. A node with strong reputation gets first claim on the heaviest, highest-priority work; a node rebuilding from a bad streak picks up lighter work until validation history rebuilds.

Three inputs

// uptime · completion · validation success

// INPUT 1Rolling 30-day uptime

Fraction of the 30-day window the node was in READY or EXECUTING state. Heartbeat-driven; gaps count as offline.

// INPUT 2Completion rate

Validated returns divided by dispatched work. The items the node accepted and returned a valid result for, divided by all items dispatched to the node.

// INPUT 3Validation success rate (90d)

Rolling 90-day rate of validated returns vs returns rejected by hash check or redundant re-dispatch.

The reputation multiplier

// full table in §8.6 reward formula

The reputation multiplier scales the operator reward per validated return (§8.6). It also gates eligibility for higher-value work in the scheduler.

// VALIDATION SUCCESSMULTIPLIER
New operator (no history yet)1.0x
> 99%1.5x
95% to 99%1.2x
90% to 95%1.0x
80% to 90%0.7x
< 80%suspended; reputation rebuild required
0.0x
See §8.6 for the full reward formula

Tie-breaking flow

// live now vs planned behaviour at the tie-breaking step

// AT LAUNCHConstant 1.0 · FIFO tie-break.

All nodes carry reputation 1.0. At equal capability and capacity, the scheduler dispatches to whichever node entered the candidate pool first. Behaviour is deterministic; enforcement is uptime plus PoE plus sampled re-dispatch.

// PLANNEDReputation-weighted tie-break + eligibility gate.

Reputation breaks ties at equal capability and capacity. Work above a value threshold is restricted to nodes above a reputation threshold. A bad streak lowers reputation, which lowers dispatch priority and can drop a node from the active set. It never seizes stake; the loop self-corrects through routing, not slashing.